Linux is a Unix-like operating system that is popular in many countries. It has a number of libraries that can be used to create programs and applications. One of these libraries is the ar command. This command can be used to create static libraries, which are files that contain the code for a program but do not include any data or resources. Static libraries are useful when you want to use a library in a program but do not want to install it on your computer. You can also use static libraries when you want to share a library with other people who have different operating systems and software installations.
The ar command is a real veteran—it has been around since 1971. The name ar references the original intended use for the tool, which was to create archive files. An archive file is a single file that acts as a container for other files. Sometimes for many other files. Files can be added to, removed from, or extracted from the archive. People looking for that type of functionality no longer turn to ar. That role has been taken over by other utilities such as tar.
The ar command is still used for a few specialist purposes, though. ar is used to create static libraries. These are used in software development. And ar is also be used to create package files such as the “.deb” files used in the Debian Linux distribution and its derivatives such as Ubuntu.
We’re going to run through the steps required to create and modify a static library, and demonstrate how to use the library in a program. To do that we need a requirement for the static library to fulfill. The purpose of this library is to encode strings of text and to decode encoded text.
Please note, this is a quick and dirty hack for demonstration purposes. Don’t use this encryption for anything that is of value. It is the world’s simplest substitution cipher, where A becomes B, B becomes C, and so on.
RELATED: How to Compress and Extract Files Using the tar Command on Linux
The cipher_encode() and cipher_decode() Functions
We’re going to be working in a directory called “library,” and later we’ll create a subdirectory called “test.”
We have two files in this directory. In a text file called cipher_encode.c we have the cipher_encode() function:
The corresponding cipher_decode() function is in a text file called cipher_decode.c:
Files which contain programming instructions are called source code files. We’re going to make a library file called libcipher.a. It will contain the compiled versions of these two source code files. We’ll also create a short text file called libcipher.h. This is a header file containing the definitions of the two functions in our new library.
Anyone with the library and the header file will be able to use the two functions in their own programs. They do not need to re-invent the wheel and re-write the functions; they simply make use of the copies in our library.
Compiling the cipher_encode.c and cipher_decode.c Files
To compile the source code files, we will use gcc, the standard GNU compiler. The -c (compile, no link) option tells gcc to compile the files and then stop. It produces an intermediary file from each source code file called an object file. The gcc linker usually takes all the object files and links them together to make an executable program. We’re skipping that step by using the -c option. We just need the object files.
Let’s check we have the files we think we do.
The two source code files are present in this directory. Let’s use gcc to compile them to object files.
There should be no output from gcc if all goes well.
This generates two object files with the same name as the source code files, but with “.o” extensions. These are the files we need to add to the library file.
Creating the libcipher.a Library
To create the library file—which is actually an archive file—we will use ar.
We are using the -c (create) option to create the library file, the -r (add with replace) option to add the files to the library file, and the -s (index) option to create an index of the files inside the library file.
We are going to call the library file libcipher.a. We provide that name on the command line, together with the names of the object files we are going to add to the library.
If we list the files in the directory, we will see we now have a libcipher.a file.
ls -l
If we use the -t (table) option with ar we can see the modules inside the library file.
Creating the libcipher.h header File
The libcipher.h file will be included in any program that uses the libcipher.a library. The libcipher.h file must contain the definition of the functions that are in the library.
To create the header file, we must type the function definitions into a text editor such as gedit. Name the file “libcipher.h” and save it in the same directory as the libcipher.a file.
Using the libcipher Library
The only sure way to test our new library is to write a little program to use it. First, we’ll make a directory called test.
We’ll copy the library and header files into the new directory.
We’ll change into the new directory.
Let’s check that our two files are here.
We need to create a small program that can use the library and prove that it functions as expected. Type the following lines of text into an editor. Save the contents of the editor to a file named “test.c” in the test directory.
The program flow is very simple:
It includes the libcipher. h file so that it can see the library function definitions. It creates a string called “text” and stores the words “How-To Geek loves Linux” in it. It prints that string to the screen. it calls the cipher_encode() function to encode the string, and it prints the encoded string to the screen. It calls cipher_decode() to decode the string and prints the decoded string to the screen.
To generate the test program, we need to compile the test.c program and link in the library. The -o (output) option tells gcc what to call the executable program that it generates.
If gcc silently returns you to the command prompt, all is well. Now let’s test our program. Moment of truth:
And we see the expected output. The test program prints the plain text prints the encrypted text and then prints the decrypted text. It is using the functions within our new library. Our library is working.
Success. But why stop there?
Adding Another Module to the Library
Let’s add another function to the library. We’ll add a function that the programmer can use to display the version of the library that they are using. We’ll need to create the new function, compile it, and add the new object file to the existing library file.
Type the following lines into an editor. Save the contents of the editor to a file named cipher_version.c, in the library directory.
We need to add the definition of the new function to the libcipher.h header file. Add a new line to the bottom of that file, so that it looks like this:
Save the modified libcipher.h file.
We need to compile the cipher_version.c file so that we have a cipher_version.o object file.
This creates a cipher_version.o file. We can add the new object file to the libcipher.a library with the following command. The -v (verbose) option makes the usually silent ar tell us what it has done.
The new object file is added to the library file. ar prints out confirmation. The “a” means “added.”
We can use the -t (table) option to see what modules are inside the library file.
There are now three modules inside our library file. Let’s make use of the new function.
Using the cipher_version() Function.
Let’s remove the old library and header file from the test directory, copy in the new files and then change back into the test directory.
We’ll delete the old versions of the files.
We’ll copy the new versions into the test directory.
We’ll change into the test directory.
And now we can modify the test.c program so that it uses the new library function.
We need to add a new line to the test.c program that calls cipher_version() function. We’ll place this before the first puts(text); line.
Save this as test.c. We can now compile it and test that the new function is operational.
Let’s run the new version of test:
The new function is working. We can see the version of the library at the start of the output from test.
But there may be a problem.
Replacing a Module In the Library
This isn’t the first version of the library; it’s the second. Our version number is incorrect. The first version had no cipher_version() function in it. This one does. So this should be version “0.0.2”. We need to replace the cipher_version() function in the library with a corrected one.
Thankfully, ar makes that very easy to do.
First, let’s edit the cipher_version.c file in the library directory. Change the “Version 0.0.1 Alpha” text to “Version 0.0.2 Alpha”. It should look like this:
Save this file. We need to compile it again to create a new cipher_version.o object file.
Now we will replace the existing cipher_version.o object in the library with our newly compiled version.
We’ve used the -r (add with replace) option before, to add new modules to the library. When we use it with a module that already exists in the library, ar will replace the old version with the new one. The -s (index) option will update the library index and the -v (verbose) option will make ar tell us what it has done.
This time ar reports that it has replaced the cipher_version.o module. The “r” means replaced.
Using the Updated cipher_version() Function
We should use our modified library and check that it works.
We will copy the library files to the test directory.
We’ll change into the test directory.
We need to compile our test program again with our new library.
And now we can test our program.
The output from the test program is what we’d expected. The correct version number is showing in the version string, and the encryption and decryption routines are working.
Deleting Modules from a Library
It seems a shame after all that, but let’s delete the cipher_version.o file from the library file.
To do this, we’ll use the -d (delete) option. We’ll also use the -v (verbose) option, so that ar tells us what it has done. We’ll also include the -s (index) option to update the index in the library file.
ar reports that it has removed the module. The “d” means “deleted.”
If we ask ar to list the modules inside the library file, we’ll see that we are back to two modules.
If you are going to delete modules from your library, remember to remove their definition from the library header file.
Share Your Code
Libraries make code shareable in a practical but private way. Anyone that you give the library file and header file to can use your library, but your actual source code remains private.